In his daze, the barbarian couldn’t even shake the door. Instead, he stumbled miserably and sprained his ankle, letting out a roar of pain. The steel door remained unperturbed.

Faced with the barbarian’s bitter failure, the magician decided to take over and attempt to use her powers to melt the lock. She was in full possession of her faculties, but the door was also highly resistant, as evidenced by the barbarian writhing on the ground while holding his foot. Therefore, the Game Master decided that she was neither in an advantageous position nor at a disadvantage, so she would roll 1 die.

Select:

Number of dice = 1

Type of dice = 6

Roll the die once.

Number of dice

Type of die:

Modifier


Result:

What result do you get?