The colossal ogre, whose strength seemed to defy the laws of nature, resolved to keep the cell door slightly ajar, creating a narrow passage for the brave adventurers. One by one, these intrepid companions dared to enter this opening, their hearts pounding in their chests like a war drum. The cramped passage demanded extreme concentration with every movement, while sweat dripped from their brows, mingling with the acrid and oppressive smell of the cell.

In this desperate situation, each passing second felt like an eternity. The ogre, exhausted but determined, held the door with unwavering perseverance, his bulging veins betraying the titanic effort he was exerting. The adventurers slowly slipped out of their grim prison, their eyes fixed on the freedom that was finally within their grasp.

At last, one by one, they managed to escape the noxious cell, narrowly avoiding their nauseating fate. Now, they found themselves in the dark corridor of the dungeon, illuminated only by the flickering torches that seemed to whisper ancient secrets to them.

A glimmer of hope shone in their eyes because, despite the trials, they had strengthened their unity and were ready to face the mysteries the dungeon held for them. It was imperative to hurry now, to find that coveted exit.

They embarked on a frantic race through the winding corridors of the dungeon, each except the thief, rolling a die to ensure their stealth and assurance, knowing that the guards could appear at any moment.

select:

Number of dice = 1

Type of dice = 6

You roll a die for each player except the thief (which makes 6 dice in total).

 

Number of dice

Type of die:

Modifier


Result:

What result do you get ?