The magician points her hand at the lock, releasing a fireball toward it. However, the lock proves to be much more resilient than expected. The fireball hits it head-on, but instead of melting it, it deflects it, creating a deafening noise. The sound resonates through the dungeon, alerting the nearby guards.

The adventurers freeze, realizing their escape is compromised. The deflected fireball strikes an old and dilapidated pipe in the corner of the cell, causing a sudden rupture. A foul and thick substance begins to pour from the pipe, slowly filling the room.

 

The barbarian, despite his recent failed attempt to break down the door, rushes towards one of the cell’s walls and begins examining it for any potential weaknesses.

His bulging muscles are taut as he strikes the wall repeatedly, desperately seeking a way to escape. Each blow he delivers creates a resounding echo in the cell, mingling with the noxious smell that surrounds them.

Overwhelmed by frustration and anger, he enters Berserk mode. His eyes become glazed, and a primal roar escapes his throat. In this frenzy state, he has no control over his actions, becoming an uncontrollable brute force. The Dungeon Master instructs him to roll a die.

Select: 

Number of dice = 1

Type of dice = 6

Roll the die once.

Number of dice

Type of die:

Modifier


Result:

What result do you get ?