The elf, despite her condition covered in the noxious substance, embarked on her charm attempt with determination. Her soft and alluring voice managed to charm the jailer, even in this unenviable situation. Under the elf’s enchanting influence, the jailer, still reeling from the stench, momentarily seemed to forget the anger that had consumed him.

Jailer: (charmed, smiling blissfully) Oh, what am I thinking! You’re right, dear elf. I’m too good for this world. I’ll let you out.

 

The jailer turned the key in the lock and opened the cell door, finally allowing the adventurers to escape their noxious prison.

They all cast a grateful glance at the elf, except for the dwarf, before rushing into the dark and narrow corridors of the dungeon.

In their frenzied race through the labyrinthine hallways of the dungeon, each of them, except for the rogue, had to roll a die to ensure their stealth and composure, as the guards were still patrolling.

Select:

Number of dice = 1

Type of dice = 6

You roll one die for each player except the thief (so 6 dice in total).

Number of dice

Type of die:

Modifier


Result:

What result do you get ?