The magician pointed her hand at the lock, releasing a fireball toward it. However, the lock proved to be much more resilient than expected. The fireball hit it head-on, but instead of melting it, it deflected it, causing a deafening noise. The sound resonated through the dungeon, alerting the guards nearby.

The adventurers froze, realizing that their escape had been compromised. The deflected fireball struck an old and decrepit pipe in the corner of the cell, causing a sudden rupture. A noxious and thick substance began to pour from the pipe, slowly filling the room.

The barbarian, despite his recent failed attempt to break down the door, rushes toward one of the cell’s walls and begins to examine it for any potential weaknesses.

His bulging muscles are taut as he strikes the wall repeatedly, desperately searching for a means of escape. Each blow he delivers creates a resounding echo in the cell, mingling with the noxious odor that surrounds them.

Overwhelmed by frustration and anger, he enters a Berserk state. His eyes become glassy, and a primal roar escapes his throat.

In this frenzy, he has no control over his actions, transforming into an uncontrollable brute force. The Game Master instructs him to roll a die.

Select:

Number of dice = 1

Type of dice = 6

Roll the die once.

Number of dice

Type of die:

Modifier


Result:

What result do you get ?