Fate seems to smile upon the bold, for in a fit of furious madness, the barbarian manages to create a gaping breach in the cell’s wall. His massive fists strike the stone with fierce determination, each impact shaking the prison’s structure. Sweat beads on his forehead, and his raspy breath accompanies each powerful blow.
Suddenly, as if rage itself had taken form in his hands, a section of the wall gives way. Chunks of concrete shatter, creating a wide breach where a glimmer of hope timidly shines. Dust swirls in the fetid air of the cell, adding a surreal dimension to this unexpected feat.

The adventurers, who had watched the barbarian’s outburst with disbelief, now see an opportunity to escape. The breach, although precarious, represents a glimmer of hope in their dark fate. The barbarian, breathless but triumphant, encourages them to pass through the opening he has created. Escape is finally possible, but uncertainty still looms, as they do not know what awaits them beyond this breach in the wall of their prison. It is imperative to hurry now, to find that coveted exit.
They embark on a frantic race through the winding corridors of the dungeon, each except the thief, rolling a die to ensure their stealth and assurance, knowing that the guards could appear at any moment. The dice scatter, symbolizing the uncertainty that hangs in the oppressive air of the dungeon.
Select:
Number of dice = 1
Type of dice = 6
You roll a die for each player except the thief (which makes 6 dice in total).
Number of dice
Type of die:
Modifier
Result:
