In a last desperate effort, the thief forces the lock, but the pick breaks inside, permanently jamming the door.
The dwarf, after thoroughly indulging in an argument with the elf and berating the thief as incompetent, decides it’s time to put his geology skills to good use. He approaches the cell wall and starts closely examining the stones that compose it, scratching, tapping, and providing technical comments on their quality.
Meanwhile, the magician continues to examine the parchments to find a solution to their problem using the dice.
She then addresses the triangular probability law aloud.
Suddenly, the dwarf exclaims, “Here, there’s a fault, a slight crack on this block of stone!”
The ranger, although appreciative of the dwarf’s geological skills, raises an important question: “Very well, but without tools, how do you plan to break through this wall?”
The elf, visibly irritated by the dwarf, mutters under his breath, “What a fool this dwarf is.”
Meanwhile, the ogre, who had remained silent until now, shows signs of discomfort. He’s not in the best of shape. He, who always had an insatiable appetite, was now starting to regurgitate his meal. It was the billiard ball he had swallowed at the tavern. It was a polished granite ball, massive and of good quality, probably harder than this wall, the dwarf affirmed.
Angry that food had come out rather than gone in, he throws the billiard ball toward the crack. The Game Master asks him to roll a die.
Select:
Number of dice = 1
Type of dice = 6
Roll the die once.
Number of dice
Type of die:
Modifier
Result:

What result do you get ?