The thief’s lockpick slides into the lock with caution. He feels the lock resisting, hears a few clicks, lifts a few tumblers, but the lock proves to be much more complex than expected. The thief decides to give up before breaking his precious lockpick and locking the door indefinitely.

The dwarf, after satisfying his quarrel with the elf and labeling the thief as incompetent, decides it’s time to put his geological skills to use. He approaches the cell’s wall and begins to carefully examine the stones that compose it, scratching, tapping, and providing technical comments on their quality.

As for the magician, she continues to examine the parchments in an attempt to find a solution to their problem using the die.

She then delves into the topic of the triangular probability law out loud.

Suddenly, the dwarf exclaims, “Here, there’s a fault, a slight crack in this stone block!”

The ranger, while acknowledging the dwarf’s geological skills, raises an important question: “Alright, but without tools, how do you plan to drill through this wall?”

The elf, visibly irritated by the dwarf, mutters under his breath, “That dwarf is such a fool.”

Meanwhile, the ogre, who had remained silent until now, shows signs of discomfort. He was not in his best shape. Although he had always had an insatiable appetite, this time, he starts regurgitating his meal. It was the billiard ball he had swallowed at the tavern. It was polished granite, massive and of good quality, likely harder than this wall, as claimed by the dwarf.

Frustrated that food came out rather than going in, he hurls the billiard ball toward the crack. The game master asks him to roll a die.

Select:

Number of dice = 1

Type of dice = 6

Roll the die once.

Number of dice

Type of die:

Modifier


Result:

What result do you get ?