She opted for this cautious approach. She barely opened her mouth, singing in a low voice, her words imbued with barely audible magic. The sounds blended with the already oppressive atmosphere of the cell, seeking to enchant the jailer without drawing attention.
Under the magical influence of the elf, the jailer, still reeling from the noise and surprise, momentarily seemed to forget the anger that had consumed him.

Jailer: (charmed, smiling blissfully) Oh, what am I saying! You’re right, dear elf. I’m too kind for this world. I’ll let you out.
The jailer turned the key in the lock and opened the cell door, finally allowing the adventurers to escape from their noxious prison. Relief mingled with gratitude in the adventurers’ eyes as they rushed into the dark corridors of the dungeon.
In their frantic dash through the labyrinthine dungeon halls, each of them, except for the thief, had to roll a die to ensure their discretion and confidence, as the guards were still patrolling.
Select:
Number of dice = 1
Type of dice = 6
You roll one die for each player except the thief (so, 6 dice).
Number of dice
Type of die:
Modifier
Result:

What result do you get ?