The thief’s lockpick slides cautiously into the lock, but the pervasive stench and discomfort disturb him. He feels the lock resisting, hears a few clicks, lifts a few bolts, but the lock proves to be far more complex than expected. The thief decides to give up rather than risk breaking his precious lockpick.
In his eagerness to see what’s happening, the jailer arrives at the door’s level and opens the metal peephole, but an overpowering wave of stench immediately engulfs him. He realizes too late that he’s covered his feet in the noxious substance that had spread in the cell. Caught off guard, the jailer lets out a disgusted cry and begins to curse the prisoners.
Jailer: (furious) By the hells, what is this?! Filthy bunch of wretches!
The jailer glances inside the cell through the peephole and sees the considerable damage caused by the prisoners.
Jailer: (smirking) Serves you right! Did you really think you could escape? You’re trapped now, and in your own filth, no less!

It’s at this moment that the elf, despite her condition covered in the foul substance, in a desperate attempt, decides to try everything. She chooses to use her charms to convince the jailer to let them out. Unfortunately, the situation is so catastrophic that the game master decides the elf should roll the dice with a significant disadvantage, given her unappealing appearance.
With a nervous smile, the elf approaches the door’s peephole and tries to charm the jailer.
Elf: (soft and seductive voice) Oh, dear jailer, you’re quite brave to come here despite the noxious smell. Could you not show us some mercy, a small chance to leave this cell? You’d be our hero.
Select:
Number of dice = 1
Type of dice = 6
Roll two dice and keep the lower result.
Number of dice
Type of die:
Modifier
Result:

What result do you get ?