The sorceress points her hand at the lock, releasing a fireball towards it. However, the lock proves to be much more resilient than expected. The fireball strikes it head-on, but instead of melting it, it deflects it, creating a deafening noise. The sound resonates through the dungeon, alerting nearby guards.

The adventurers freeze, realizing that their escape has been compromised. The deflected fireball hits an old, dilapidated pipe in the corner of the cell, causing a sudden rupture. A foul and thick substance begins to pour out of the pipe, slowly filling the room.

The barbarian, despite his recent partially failed attempt to break down the door, tries again. His bulging muscles are tense as he strikes the door repeatedly, desperately seeking a way to escape. Each blow he lands creates a resounding echo in the cell, mixed with the surrounding noxious smell.

Overwhelmed by frustration and anger, he enters a Berserk state. His eyes become glazed, and a primal roar escapes his throat. In this frenzy, he loses control over his actions, turning into an uncontrollable brute force. The Dungeon Master instructs him to roll a die.

Select: 

Number of dice = 1

Type of dice = 6

Roll the die once.

Number of dice

Type of die:

Modifier


Result:

What result do you get ?