The adventurers, moving silently through the oppressive darkness of the dungeon, make sure to avoid any unnecessary noise. Their steps are muffled, their breath held, and they manage to maintain almost perfect discretion. The guards patrolling nearby are unaware of their presence, and the team skillfully advances while avoiding any untimely encounters.

Their progress eventually leads them to a storage room where their equipment was confiscated. The ranger, who had stealthily taken the jailer’s keys as a precaution, opens the chest, thereby releasing their weapons and armor. The adventurers quickly rearm themselves, determined to find the way out of the dungeon and regain their freedom.

As the adventurers, newly equipped, continue their exploration of this nameless maze, they eventually reach a massive steel door. The door is impressive, covered in mysterious symbols and adorned with a huge pane of armored glass. Through this pane, they hear a distant and incomprehensible voice, like a whisper from another world.

The dwarf, as an expert, carefully examines the door and notices inscriptions engraved in the surrounding rock. He deduces that this door is of ancient and incredibly sturdy construction, designed to withstand the most determined intrusions.

Dwarf: (in a grave tone) By the beards of our ancestors, this door is tougher than the hardest rock I’ve ever encountered. It would take an army to open it. It also seems to be sealed by an unknown magic.

While they examine the door, the voice inside the pane continues to murmur. Through the armored glass of the pane, they glimpse a flickering light, resembling a formless creature, some kind of cloud. It’s then that the magician recognizes something mystical in the situation.

Magician: (intrigued) This voice… This light… It resembles a divine manifestation. Could we be in the presence of the legendary Divine Azar?

The team looks at each other, torn between curiosity and concern. The door is impenetrable, but the mystery behind it seems irresistible.

The magician, feeling guided by a mystical intuition, begins a complex incantation to try to break the spell that seals the door. Her hands glow with magical light, and she recites ancient words filled with power. Mysterious energy spreads through the door, making the engraved symbols on its surface vibrate.

As the incantation reaches its climax, the door emits a deep and sinister rumble. The engraved symbols seem to come to life, dancing in a complex sequence. The armored glass of the pane starts to blaze, then slowly cracks.

The dwarf, driven by frustration and impatience, grabs his two-handed axe and brandishes it toward the armored glass.

Select: 

Number of dice = 1

Type of dice = 6

Roll the die once.

Number of dice

Type of die:

Modifier


Result:

What result do you get ?